{"id":176,"date":"2012-08-10T21:22:54","date_gmt":"2012-08-11T03:22:54","guid":{"rendered":"http:\/\/eavgeek.wordpress.com\/?p=176"},"modified":"2012-08-10T21:22:54","modified_gmt":"2012-08-11T03:22:54","slug":"game-networking-and-other-stuff","status":"publish","type":"post","link":"http:\/\/protension.com\/heap\/2012\/08\/10\/game-networking-and-other-stuff\/","title":{"rendered":"Game networking and other stuff"},"content":{"rendered":"<ul>\n<li><a href=\"http:\/\/unity3d.com\/\">Unity<\/a> stuff: <a href=\"http:\/\/docs.unity3d.com\/Documentation\/Components\/index.html\">Reference Manual<\/a> and <a href=\"http:\/\/docs.unity3d.com\/Documentation\/Manual\/Tutorials.html\">Tutorials<\/a><\/li>\n<li><a href=\"https:\/\/valvesoftware.com\">Valve<\/a>stuff:\n<ul>\n<li><a href=\"https:\/\/developer.valvesoftware.com\/wiki\/Level_Design_Video_Tutorials\">Level Design Video Tutorials<\/a> and <a href=\"https:\/\/developer.valvesoftware.com\/wiki\/SDK_Docs\">SDK Docs<\/a><\/li>\n<li><a href=\"https:\/\/developer.valvesoftware.com\/wiki\/Networking_Entities\">Networking Entities<\/a><\/li>\n<li><a href=\"https:\/\/developer.valvesoftware.com\/wiki\/SDK_Docs\">WikiStart &#8211; SpringLobby<\/a><\/li>\n<\/ul>\n<\/li>\n<li><a href=\"http:\/\/www.gamasutra.com\/\">Gamasutra<\/a> stuff:\n<ul>\n<li><a href=\"http:\/\/www.gamasutra.com\/resource_guide\/20020916\/lambright_01.htm\">Online Games Resource Guide &#8211; &#8220;Distributing Object State for Networked Games Using Object Views&#8221;<\/a><\/li>\n<li><a href=\"http:\/\/gamasutra.com\/view\/feature\/175210\/the_ins_and_outs_of_native_client.php\">&#8220;The Ins and Outs of Native Client&#8221;<\/a><\/li>\n<\/ul>\n<\/li>\n<li><a href=\"http:\/\/geolua.com\/doc\">GeoLUA Documentation<\/a><\/li>\n<li><a href=\"http:\/\/www.html5rocks.com\/en\/tutorials\/eventsource\/basics\/\">Stream Updates with Server-Sent Events &#8211; HTML5 Rocks<\/a><\/li>\n<li><a href=\"http:\/\/www.pubnub.com\/\">PubNub<\/a><\/li>\n<li><a href=\"http:\/\/app.net\/\">App.net RealTime Feed<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Unity stuff: Reference Manual and Tutorials Valvestuff: Level Design Video Tutorials and SDK Docs Networking Entities WikiStart &#8211; SpringLobby Gamasutra stuff: Online Games Resource Guide &#8211; &#8220;Distributing Object State for Networked Games Using Object Views&#8221; &#8220;The Ins and Outs of Native Client&#8221; GeoLUA Documentation Stream Updates with Server-Sent Events &#8211; HTML5 Rocks PubNub App.net RealTime [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"http:\/\/protension.com\/heap\/wp-json\/wp\/v2\/posts\/176"}],"collection":[{"href":"http:\/\/protension.com\/heap\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/protension.com\/heap\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/protension.com\/heap\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/protension.com\/heap\/wp-json\/wp\/v2\/comments?post=176"}],"version-history":[{"count":0,"href":"http:\/\/protension.com\/heap\/wp-json\/wp\/v2\/posts\/176\/revisions"}],"wp:attachment":[{"href":"http:\/\/protension.com\/heap\/wp-json\/wp\/v2\/media?parent=176"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/protension.com\/heap\/wp-json\/wp\/v2\/categories?post=176"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/protension.com\/heap\/wp-json\/wp\/v2\/tags?post=176"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}